The Nazi office appears in three different scenes throughout the game, so I had to create three distinct color palettes to reflect the changing moods:
A tense green atmosphere for the Resistance-related scene,
A dark, intimate red for the late-night Nazi meeting,
And a bright, welcoming tone for the daytime Nazi setting.
I also designed several color-coded props to reinforce these moods.
A tense green atmosphere for the Resistance-related scene,
A dark, intimate red for the late-night Nazi meeting,
And a bright, welcoming tone for the daytime Nazi setting.
I also designed several color-coded props to reinforce these moods.
Game made in Collaboration with Xabi Ducos, Terrasa Fanette, Axelle Varagnac, Antoine Declochez and Romain Hazard. Special Thanks to Mao Mornity.